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Astria ascending time to beat
Astria ascending time to beat








astria ascending time to beat

The turn-based combat amounts to rotating four party members (out of eight) as you utilize a range of physical and magic-infused attacks. This allows you to take advantage of elemental weaknesses, inflict debuffs/devastating status effects, and amass focus points (FP) to enhance the effectiveness of a selected ability. I enjoyed collecting FP and combining them with my most potent magics, but this formula ran its course after the first few battles. The Ascension Tree is where you’ll spend your experience (SP) to enhance stats or acquire new skills.

#Astria ascending time to beat upgrade#

Each upgrade truly feels like a critical customization choice. I loved boosting my thief’s evasion properties so he was more elusive, but at the same time, his accuracy and luck numbers weren’t as high.

astria ascending time to beat

Throw in four possible “jobs” (or classes/roles) with specific unlockables for each playable character, and you can create a squad that’s ready for any engagement … or so I thought. Sudden difficulty spikes are incredibly punishing and create awkward lulls in campaign progress. At one point, I came across a boss with four grunts that felt almost impossible to beat. That one boss cast “stun” and “confuse” on everyone, immobilizing and turning them against one another, healed its allies for more than double the damage I was dishing out, and even respawned its downed minions. I immediately knew that I’d have to grind to overcome this obstacle, but that required me to leave the dungeon entirely to repopulate the small number of wandering enemies. Doing this over and over again drove me up the wall.

astria ascending time to beat

I tended to avoid subquests because some areas weren’t accessible yet, and most objectives required me to kill punishing monsters or collect miscellaneous materials for forgettable NPCs. A mini-game called J-Ster kept me preoccupied when grinding became exhausting (we all know how much I love tabletop side activities). J-Ster is vaguely similar to the Japanese strategy game Go in that you place five tokens on a board and use their power levels/positions to capture the opponent’s tokens.










Astria ascending time to beat